Many of these can be used to do abusive things, such as spawn lootbags or enemies, or make it so Special Enemies can be dominated and converted. dll and associated files to inject, overwrite, or append code to the Lua scripts used by the game itself, whilst the game is running. This makes many simple mods significantly easier to use than they were before, though there are restrictions on the file types that can be loaded using this system in order to prevent malicious behaviour. Such modifications have been unofficially supported by Overkill with the addition of the Mod Overrides system which allows the game to load unpacked assets from a special folder in place of archived files. Only has an impact on the mod user's experience, even if said player is the host. The two most common types of clientside mod are texture and sound mods these modify the textures or sounds of various objects, characters or environment. Mods can be split into two major groups Clientside, and Lua.ĬlientSide (/Mod_override) mods are generally safe to use in online play - they often have little (if any) impact on the experience of other users, and will be unnoticeable to other players. They can modify several number of things, like enemies type, number, speed etc.
HUD (Heads Up Display) that add additional informational elements on the screen
Mods are modifications about how the game appears: